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- Newsgroups: rec.games.board,news.answers
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- From: ahabig@bigbang.astro.indiana.edu
- Subject: rec.games.board FAQ and intro
- Message-ID: <BzEvGL.BpE@usenet.ucs.indiana.edu>
- Followup-To: poster
- Summary: useful information for readers of rec.games.board
- Originator: ahabig@bigbang.astro.indiana.edu
- Keywords: faq, intro
- Sender: news@usenet.ucs.indiana.edu (USENET News System)
- Nntp-Posting-Host: bigbang.astro.indiana.edu
- Reply-To: ahabig@bigbang.astro.indiana.edu
- Organization: Indiana University Astrophysics, Bloomington, IN
- Date: Thu, 17 Dec 1992 16:07:32 GMT
- Approved: news-answers-request@mit.edu
- Expires: Fri, 1 Jan 1993 05:00:00 GMT
- Lines: 382
-
- Archive-name: games/board-games-faq
- Last-modified: 1992/12/17
- Version: 1.5
-
- Revisions : v1.5 : Kill file examples changed to a more efficient format,
- Ogre/GEV, MechWar, and EiA PBEM mailing lists added
- Revisions : v1.4 : New Archive-name format for news.answers,
- Rec.games.mecha split info added
- Revisions : v1.3 : Rec.games.diplomacy split info added,
- posting now every two weeks
- Revisions : v1.2 : Rec.games.abstract split info added
- Revisions : v1.1 : Changes to comply with news.answers standards
-
- rec.games.board FAQ and introduction
- ------------------------------------
-
- Welcome to the rec.games.board newsgroup! This is a group in which
- board games of all sorts are discussed (with the exceptions of certain
- popular games which have their own groups, see below). This is a group
- with unusually large scope, given the huge number of different board
- games. Games that have popped up in the past seem to come from a few
- distinct groups : 1) "Parlor" games like scrabble, monopoly, and risk;
- 2) Military and Historic simulations of all kinds; and 3) games that
- don't fit into any of the above categories, but which are often played
- by the same folks as play #2.
-
- There are several games which have their own dedicated discussion
- forums. If you have a question or want to discuss these games, you'll
- get a much better response from the specific forum than you will from
- rec.games.board. Also, in general, cross-posting is a waste of
- bandwidth - try to avoid it. Here's a listing of games with their own
- home :
-
- Games which have their own newsgroups :
- -----------------------------------------------------------------------
- Abstract games : rec.games.abstract
- Backgammon : rec.games.backgammon
- Battletech et al : rec.games.mecha
- Chess : rec.games.chess
- Cosmic Encounter : rec.games.board.ce
- Diplomacy : rec.games.diplomacy
- General game design : rec.games.design
- Go : rec.games.go
- Play-by-Mail games : rec.games.pbm
- Role-Playing Games : rec.games.frp....
- Trivia games : rec.games.trivia
-
- Mailing lists (and where to write to be included) :
- -----------------------------------------------------------------------
- Advanced Squad Leader : asl-request@tpocc.gsfc.nasa.gov
- Command Decision : cdmailer-request@godzilla.quotron.com
- Conflict Simulation : LISTSERV@UALTAVM.BITNET *
- Empires in Arms PBEM : eia-request@cc.swarthmore.edu
- Harpoon (naval mins.) : cz-request@ficus.cs.ucla.edu
- Mechwar : gt7805b@prism.gatech.edu **
- Ogre/GEV : hcobb@fly2.berkeley.edu
- Pre-gunpowder mins. : alr@hoqaa.att.com
- Shogi : listserv@technion.bitnet ***
- Star Fleet Battles : hcobb@fly2.berkeley.edu
-
- * To subscribe, send mail with the subject line "sub CONSIM-L
- YourAddress" to the listserv server.
-
- ** To suscribe, send a message with the subject MechWar-L containing
- a body of SUB MechWar <your address>
-
- *** To suscribe, send mail with the following body : SUB SHOGI-L yourname
-
-
- Due to the fact that there are so many different games to talk about,
- and few people are interested in every one of them, please keep a few
- items of nettiquite in mind to make reading this group easier for all.
-
- 1) Put the name of the game in the "Subject :" line of your post. This
- allows uninterested people to quickly skip over your posting to get to
- the ones they want, and the interested parties to easily find your
- post. Included below are quick introductions to kill files and
- threaded news readers, the use of which can make your usenet life much
- easier.
-
- Here's a list of some common abbreviations for games to use in your
- subject lines :
-
- A&A = Axis and Allies
- A3R = Advanced Third Reich
- ASL = Advanced Squad Leader
- BTECH = Battle Tech
- CE = Cosmic Encounter
- EiA = Empires in Arms
- SFB = Star Fleet Battles
- WH40K = Warhammer 40,000
- WiF = World in Flames
-
- So, for example, a Battle Tech post would have a subject line like
- "Subject: BTECH: Large Toddling Robots are good for us?"
-
-
- 2) Make use of the "Distribution: " line with your posts.
- Announcements of conventions, games for sale, opponents wanted, or
- questions about directions to gaming stores are of only limited use to
- people outside of a certain geographical area. The distribution line
- prevents, for instance, an announcement of "CAPCON XIX, a gaming
- convention at Ohio State University" from tantalizing those in Sweden
- who couldn't possibly attend. See below for a quick description of how
- to use this feature.
-
- 3) If you make a dumb mistake in a posting, accidentally cross post it,
- or accidentally post two copies, cancel the bad/extraneous ones. Do
- this by hitting "C" while reading your own post (in rn/trn - other news
- programs have different commands - read your manuals).
-
-
- FAQ's :
- -----------------------------------------------------------------------
- There are too many games of really wide variety discussed here to try to
- answer FAQ's about specific games in this document. Some games (notably
- SFB and Diplomacy) have their own regularly posted FAQ's. Just spout
- out your questions, and they'll get answered!
-
-
- Following are instructions on how to use some usenet tools to make
- reading this group easier. They are moderately long, but are separated
- by "------" 's, so use the "g------" command to skip to the next section
- if you like. The topics are :
-
- The "Distribution: " line
- Threaded News Readers
- Killfiles
-
-
- How to use the "Distribution :" feature
- -----------------------------------------------------------------------
- From: spaf@cs.purdue.EDU (Gene Spafford)
- Newsgroups: news.announce.newusers,news.answers
- Subject: Answers to Frequently Asked Questions
-
- 16. How do I use the "Distribution" feature?
-
- When your posting software (e.g., Pnews or postnews) prompts you
- for a distribution, it's asking how widely distributed you want
- your article. The set of possible replies is different,
- depending on where you are, but at Bell Labs in Murray Hill, New
- Jersey, possibilities include (for example):
- local local to this machine
- mh Bell Labs, Murray Hill Branch
- nj all sites in New Jersey
- btl All Bell Labs machines
- att All AT&T machines
- usa Everywhere in the USA
- na Everywhere in North America
- world Everywhere on USENET in the world
- Many of the posting programs will provide a list of
- distributions, if your site admin has kept the files up-to-date.
-
- If you hit return, you'll get the default, which is usually
- "world.". This default is often not appropriate -- PLEASE take a
- moment to think about how far away people are likely to be
- interested in what you have to say. Used car ads, housing wanted
- ads, and things for sale other than specialized equipment like
- computers certainly shouldn't be distributed to Europe and Korea,
- or even to the next state.
-
- It is generally not possible to post an article to a distribution
- that your own machine does not receive. For instance, if you
- live in Indiana, you can't post an article for distribution only
- in New Jersey or Germany unless your site happens to exchange
- those particular distributions with another site. Try mailing
- the article to someone in the appropriate area and asking them to
- post it for you.
-
- If you cannot determine what distributions are valid for your
- site, ask someone locally rather than posting a query to the
- whole network!
-
-
- Threaded News Readers
- -----------------------------------------------------------------------
- Threaded news readers are news readers which track down all articles
- that are part of the same discussion, making it easier to a) follow the
- logical flow of conversation; and b) kill a whole topic ("thread") which
- does not interest you. Try to use and understand one, it makes life
- much easier! An example of this kind of software is "trn" - see your
- man pages for more info. Anyone who wants to write a blurb for this
- space describing these suckers please do so - I (the FAQ maintainer)
- don't have time at the moment.
-
-
- How to use a Killfile
- -----------------------------------------------------------------------
- From: phillips@syrinx.umd.edu (Leanne Phillips)
- Subject: rn KILL file FAQ
-
- Rn and trn, and other varieties of rn, have a very useful feature called
- the KILL file, which allows you to kill (skip over) articles that you
- don't want to see. There is some support for killfiles in xrn, but the
- support is limited; nothing in here is guaranteed to work for xrn. See
- the xrn man page.
-
- KILL files come in two forms:
- Global: In your News directory, you will have the file KILL.
- Local: In your News directory, the killfile for group foo.bar
- will be foo/bar/KILL.
- The difference between the two is that there can be one killfile for
- each group (the local killfile), and that killfile affects only the
- particular newsgroup (foo/bar/KILL affects only foo.bar; baz/quex/KILL
- affects only baz.quex, etc). The global killfile affects all
- newsgroups. (There's a way to change the default names of the killfiles,
- but it's more complicated than I want to get into here. See the rn(1)
- man page.)
-
- Killfiles allow you to kill articles based on a number of criteria: a
- subject line, a general subject, articles from one poster, articles from
- one site, articles cross-posted from any other group, or from one other
- group in particular, and articles that are follow-ups to anything at all
- (that is, anything with the Re: in the subject line). You can also kill
- articles with a particular string anywhere in the article.
-
- This article assumes you know how to use an editor and that you have
- created the directories for any local killfiles you may need. Remember
- that the name of the file is KILL, not kill or Kill; caps are important.
-
- The general style for building a kill line is:
-
- /pattern/modifiers:command
-
- Now, that is obviously not useful to know without understanding it. The
- modifiers and commands are all explained in the rn man page, but here are
- some useful ones:
- Modifiers:
- a: all, look through the entire article for the pattern
- h: look through the header of the article for the pattern
- Commands:
- m mark as unread
- j mark as read
- = show subject line
- If no modifier appears before the colon, only the subject line of the
- article is searched. More than one command can be performed by using
- the style:
-
- /pattern/modifier:command:command
- Thus, for instance, you can use j and = together to see the exact subject
- lines being killed.
- It doesn't matter if you use uppercase or lowercase in the pattern; the
- program will assume they're the same thing. That is, "Test" and "test"
- used in the pattern mean exactly the same thing; only one is necessary.
- If you want case to matter, see the rn(1) man page, the 'c' modifier.
-
- The easiest way to kill a subject line is to kill it from within the
- newsgroup. When the subject line comes up that you want to kill,
- instead of using 'n' to skip that article or 'k' to kill the subject for
- that session, type 'K'. The subject line will then be entered into
- your KILL file for that group. If you want to put that line into your
- global KILL file, you'll have to do that yourself. (If you don't need
- it in your global file, it's best not to put it there - global kill
- files slow down your news reading a lot. So does using the 'a'
- modifier; use it sparingly.)
- (I should mention here the easiest way to start editing your kill files.
- Typing control-k when you're being asked to pick a newsgroup to read
- will start you editing the global killfile; typing the same thing when
- you're reading a newsgroup will start up the editing with the kill file
- for that group. If it doesn't exist, it will create it - including the
- directories necessary. This method is particularly recommended for
- people creating their first kill file.)
-
- To kill a general subject, ie any 'test' messages, put in the pattern:
- /test/:j
- This will kill anything with the word 'test' in the subject line.
-
- To kill anything that is a followup to any article, use this patter:
- /Subject: *Re:/:j
- This kills anything beginning with Re:.
-
- To kill cross-posts from one particular group, say foo.bar, try this:
-
- /Newsgroups:.*[ ,]foo\.bar/h:j
-
- This searches the header (the 'h' modifier) for any line containing the
- string 'Newsgroups:' (which all articles do), as well as the string
- 'foo.bar'. The other elements of this line are part of the regular
- expression meta-language; see the ed(1) man page for more details. (Note
- that all of them are necessary, particularly the '\' before the '.' in
- foo\.bar.)
-
- To kill all cross-posts, from any group at all:
-
- /Newsgroups:.*,/h:j
-
- If the Newsgroups: line has a ',' in it, it's a cross-post, and therefore
- this will find it.
- Note that the above line searches the entire header, included the
- Subject: line, for that pattern. So a Subject line like:
- Subject: I hate the Newsgroups: line, don't you?
- would get killed by that pattern, because it has a 'Newsgroups:' part,
- and a ','. To make it work properly, use the 'start of line' character,
- ^. The ^ isn't actually there when you look at the header yourself; it
- just means to look for the beginning of the line. So, to kill
- cross-posts:
-
- /^Newsgroups:.*,/h:j
-
- should be used instead. (Use of the ^ is recommended if you know the
- pattern you want to catch will be at the beginning of the line; it makes
- searching a lot faster.)
-
- To kill articles from a single poster, you need to know the userid and
- nodename of the poster; for this example we'll use noone@anywhere.all.
-
- /From: *noone@anywhere\.all/h:j
-
- For articles from any site, just remove the 'noone' from the previous
- line, and articles from the machine 'anywhere.all' will be killed.
- (Note again that the \ is important.)
-
- Now, after all that, you might suddenly find out that you killed
- articles from someone whose posts you want to read even if they write
- about subjects you don't want to read. For that, you need to 'unkill'
- the articles by them:
- /From: *name of person you want to read/h:m
- So, if you suddenly decided you wanted to read noone@anywhere.all's
- postings, after having deleted them above, you would add this line:
-
- /From: *noone@anywhere\.all/h:m
-
- The 'm' becomes useful suddenly. You can substitute m for j any time
- you need to, up above. In fact, you can kill everything in a newsgroup
- and only read what you want to read by using the 'm' feature, and
- putting this line at the top of your KILL file:
-
- /^/:j
- This method has a problem, though. Specifically, it marks even those
- you've already read (really read, not just marked as read) as unread.
- So, there's another way to do it:
- /pattern/:=:M
- (check the rn(1) man page for the M command). This lists all the
- subjects of the new articles, and then gives those articles to the M
- command. (You then have to type 'Y' after the M command has finished.)
- (For more complete information, please write me, and I'll forward on to
- you an example that was posted by David Tamkin.)
-
- Finally, you can kill (or mark, of course) a particular pattern
- appearing anywhere in the article, as opposed to just the Subject: line
- or the header:
-
- /pattern/a:j
- and
- /pattern/a:m
-
- This is useful for, for instance, killing all articles by a certain user,
- followups to said user's articles, and even mention of the user by userid
- and node, or, conversely, by marking all of those conversations as unread
- so you can read them if they've been killed accidentally by your other
- entries.
-
- Further information is available in the rn man page, particularly on
- other available commands and modifiers. Regular expression syntax is in
- the ed(1) man page; the xrn man page gives information about the quirks
- of xrn in relation to killfiles.
-
- I'd like to thank Jonathan Kamens and Rich Salz in particular for their
- help, and everyone else who's sent in comments, criticisms, and
- suggestions; keep them coming, folks!
-
- Minor administrative note to the suggestors: Several people have suggested
- that, in junking all of the articles and then marking only the desirable
- ones to read, you need to use the 'r' modifier (search read articles as
- well as unread). According to the man page I read, you don't need that;
- if 'm' is the first command, the 'r' is assumed. If anyone wants to test
- this and tell me it's wrong, please do. But please only tell me if it's
- wrong; I'll assume it's right until someone tells me otherwise. :-)
- ------------------------------------------------------------------------------
- Some example Rec.Games.Board killfile entries and what they kill :
- /1830/:=:j /* 1830 railroad game */
- /btech/:=:j /* Battletech */
- /a3r/:=:j /* Advanced 3rd Reich */
- /civ/:=:j /* Civilization */
- /diplomacy/:=:j /* Diplomacy */
- /rec.games.strategic/:=:j/* the group split argument */
- /space/:=:j /* anything with "space" */
- /wif/:=:j /* World in Flames */
-
- See where those handy-dandy standard game subject abbreviations listed
- above come in handy?
-